Sports

EA Sports F1 25 review: Familiar package, shining story mode

The introduction of the brake story in the F1 ‘F1 series of EA SPORTS was interesting to watch because the reactions to that had been divided. The fans have long not interested in the series in addition – if there is anything, they mocked the use of resources that could enter into the most traditional patterns – while the new players and critics received well. It is the direction of EA SPORTS F1 25 to continue.

Specification Point 3 is the last chapter of Konnersport, a fictional team that joins the network in the story. It is a fairly typical novel – something that one might see when watching a sports chain or anime series. Konnersport moves from unknown and unknown vulnerable to the competitors in the tournament, allowing the player to direct them from mystery and try their growth in every step on the road.

It is an eternal formula, but it works. Although it may look cheese, it contains adrenaline pumping as you go out everything to the final payment to the title.

What makes the braking point 3 is very attractive to new and unusual players is how to offer them parts of the size and decorate them with sweat, dialogue options, Netflix-asque and strong stories.

There are not many settings that must be done before the player jumps into the cockpit, unlike the driver’s profession or team, and the situation respects the player’s time in the way he divides the playing departments. The race periods are followed with a large and varied group of goals, as the players choose dialogue options that already have consequences at a later time and affect aspects such as the team’s reputation and performance. Getting high reviews in these two statistics open additional dialogue options and the main decisions of the team, and change the story slightly.

The short intermezzos in the team trailer from the perspective of drivers and the team manager leads the story forward and allows the players to explore some of the consequences of their decisions through emails, social media, and calls. This is really good. Anyone there can only for the auto race to ignore all this content and jump forward directly, but those who look forward to communicating with the characters will discover the stress facing the life of the Jasper Akkerman family because of his job as a team manager or they will see what the media is doing from their press responses.

Choose Aiden Jackson or Callie Mayer, players can try the story from the views of Konnersport drivers. The best of it, players can decide who will eventually become the world champion, so everyone can write their own version of the story.

Although both people receive equal treatment on the network, Callie is a little more in the spotlight when it comes to developing the character outside the asphalt, although this is mainly due to the fact that the braking point 3 is a family drama as much as it is sports films. Kali Mayer, Devon Bater, and their father Davidov in the center of events, and a great development of pots starts from questions that one does not expect to see in this particular context – questions about sadness and family relationships. Eden gets his dues and plays a pivotal role, but he is a lot as a wing man.

Ultimately, Barking Point 3 is likely to have the player’s heart race because Devon Butler-which has begun as the most arrogant antibiotic, is back away from the well-known drinker-gives an emotional conversation to everyone pumping the final and decisive race. This is what makes this situation very great – it provides risks and context to work on the right track.

The driver and team driver allows players to build their own shares over time, and to create exciting novels and battles, but not everyone has time for that. The braking point offers 3 and a half hours of race well and the content content that will make emotions flow.

However, fans do not need to feel panic, because Codemasters gave my team due to some of the huge reforms that expanded the administration side. Players should not expect to dive into the depths of things like games like motorsport manager, but there is somewhat to report and do it here, from choosing the direction of developing the car to recruiting drivers and surface design. Many new events and options correspond to the experience – welfare of scandals, leaks during the driver’s contract negotiations, etc. Of course, this biggest focus comes with a slightly more standing chaos and works for the player, which does not satisfy everyone.

Progress does not appear simply through the arrangement, too. Players get a visual representation of the extent of their work by how their headquarters appear, which is a nice touch and adds to the list of organic stories of this situation.

Visually, F1 25 amazing. Some personal animation looks little, but cars and paths are great.

The F1 25 race is the continuation of the chain standards in the fact that professionals will find many defects and inaccuracy that they compare with the other races. Despite any beginner, the game offers a lot of assistance settings to control its experience-and although it may take some time to find the right mix, this makes a great race experience once you find the sweet spot.

EA SPORTS F1 25 defends the throne of the series at the upper part of the unofficial SIMS SIMS and sets a new standard to integrate a story driven by novels in this type.

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