Hideo Kojima sees Death Stranding 2 as a cautionary tale

Once, Hideo Kojima was not applicable soaked. Even nearly four decades of the game’s experience did not promise to the largest distress yet: growth Death Stranding 2: On the beach During the Covid-19 epidemic.
“I thought I couldn’t pull this. [I can’t] Meet people, wipe people, or shoot people with people. I almost surrendered. Also, all employees were far away, and she became sick as well. He says through the translator as part of a group interview in Sydney, I thought it was just the end of the world. Strand 2 death The challenge was the most difficult. “
Even the initial scout of Australia, where Strand 2 death Mostly, it must be implemented from a distance by zooming, with Kojima’s hard -to -tissue guidance to document the scene on his behalf. “Looking at it from the camera and being completely different, so this is disappointing.”
For Cojima, these experiences led to a different approach to completion. His sense of isolation that arose from the need to development Strand 2 death With a distant team that he saw reconsidering his story – however, it is this isolation that led to the awareness of the risk of digital communication.
Kojima’s curiosity was ultimately. As part of a global promotional tour of Strand 2 deathAnd he made his way to Australia to chat about the game with the director and his personal hero, George Miller, at the Sydney Film Festival. So Kojima was drawn to the local tourist attractions that Cinephile says that he has not discovered any films at the festival. Instead, he spent today in the zoo.
Kojima’s legacy as a game designer is nothing but a typical thing, from his early days as a creative power behind the scene largely Trend metals Series to his departure less than Konami. Proverb Trend metalsThe troubled global events were formed in the war They cut off death Series, the first game imagined in the midst of a political climate in 2016. It refers to the main events like Brexit and the first management of Donald Trump, with ideas for creating a game that focuses on combining people.
“[Back then] “There was no topic in games about communications,” he explains a few months later They cut off death It was launched, Covid soon broke out, including Kojima. The isolation she felt reflects the feeling of the prevailing isolation in the beginning They cut off death. But at the same time, it seemed cautious about the excessive digital load that came with having to stay online – to communicate with each other – during the epidemic.
“I have created games throughout my career, however Strand 2 death The challenge was the most difficult. “
“We had the Internet when we had this epidemic. It was not the case during the Spanish flu,” he says. “We can order things online, we can work online, or we can connect via Zoom, or you can go to concerts; they are doing live concerts on the Internet. So society has changed to being very digital.” This digital dependence struck him as “not always in good health”, which doubles the spread of monitoring technology, such as facial recognition, during the epidemic. The sum of these experiences inspired him to rewrite Strand 2 death As a warning story.
The difference between the title messages is located in their slogans. Kojima notes that there is a remarkable difference between the original They cut off deathSEQUEL’s logo. Unlike the original, the strings – or “threads”, as it refers to these lines – are no longer emerging from the title, but instead it carries the name in the slogan of sequel. “You see the threads coming to the logo. It is almost like [The] godfatherHe says: “In a reference to the crime movie in 1972,” he says.


He sits at the front of a small conference hall at the PlayStation Office in Sydney, 61 -year -old Kojima looks more conservative than before They cut off death World Tour – Perhaps a sign of fatigue and wisdom in the wake of the epidemic. When I came Singapore leg from the tour In 2020, Kojima shook hands with journalists and made individual interviews, while the fans who attended the event were invited to take pictures with him. He said, “It was indirectly related to the game.” In an interview. The promotional event, in some way, was an extension They cut off deathContact topics.
But for the second global tour, at least in Sydney, journalists were invited to conduct a group interview, and there was no interaction with fans to exceed his appearance at the Sydney Film Festival when he waved the enthusiastic fans who were hoping to take a look at the game designer before the event. The PlayStation PR team was informed that Kojima did not want to risk the disease again for the rest Strand 2 death World tour. This is a understandable feeling. Sydney, after all, only the second station, and his illness during the epidemic was worried enough that he prefers to put some material distance between him and the public.
However, he is still in a good morale during the group interview, at some point until he shouted that he might speak a lot. “This is another reason for the performance of this global tour. I could not go out, travel and meet people in the past five years, so I thought it had come.”
However, in the heart of Cojima contemplation is still the desire to communicate with people, especially his fans. Part of the reason for his work Fezit It is due to their desire to see another game to spy in the vein Trend metals. Strand 2 deathMeanwhile, it focuses more on the fighting more than the first, a feature that is partially attributed Trend metalspopularity. With more players familiar with They cut off deathThe peculiarities as a “delivery game”, it is ready to make the sequel more friendly. Somehow, it is his way to collect more people through They cut off death Series, which is referred to as “Communications Game”.
“I think we are a little stronger,” says Kojima about the world after securing the epidemic. “If you can use this experience [of connecting with one another] From the game, I want you to use this experience in real life. Not only in They cut off death The world, but after going out, you feel something in your real world every day, and I want you to link what you felt playing the game as well. “