How The Roottrees are Dead ditched AI and became a hit

Robin Ward was recovering from a broken arm when he fell in love RootFree browser game hosted on ITCH.IO, which is Indie games. He continues with his origin, Jeremy Johnston, and told him, “This should be a greater deal than it is.” At the same time, Ward says, “He knew the reason” could not be.
The browser version of Root I used the art created from its artificial intelligence, which is a central part of the puzzle game that the players are interested in investigating dozens of people and filling the complex family tree. At that time, Steam, the largest PC, did not allow the use of artificial intelligence in games released using the store interface. In addition, Ward and Johnston agreed that they felt “immoral to sell artwork that was created in this way.”
Johnston had originally released the game for free, despite spending 11 months to build it from what was originally a global jamped project paved with each other in less than a week in 2023. In the narrow restrictions of the jam, and at a time when it was known that Amnesty International was fully known, he contacted a friend who was “vial” to use “using Midjourney and asked him if he was ready to generate the pictures.

The pictures were far from perfection. Johnston and Ward refers to a distorted image, staring at a small girl in the original version of the game (Who is still available for free) – A “demonic” is called. Other pictures have twisted hands that were a gift of childish artificial intelligence at the time.
But although the game expanded for about a year, adding to the aspects of the story and puzzles, Johnston says he “never thought” to replace art. He was not an artist himself, he focused on photographic quality in current artwork, and he knew that he would never be able to employ models and Camerorson to re -establish them.
Although he was putting a lot of work in the expanded version, he did not expect the reaction that you would eventually get. He says: “I have released other things – not toys, necessarily, but the things that I spent a lot of time and energy on, then they went out and no one cared about,” he says. So although he spent a lot of time RootHe did not want to invest money that he had never expected to return.


When it released the version of iTCH.IO from RootNevertheless, it was amazingly popular. It spread in the forums and Reddit, and got some attention in the game printing press. He did not charge a fee for this, due to the artistic work of Amnesty International, although it included the donation link and says that he got between 2000 to 3000 dollars from more than 10,000 players.
One of these players was possible. After communicating with Johnston, they agreed that Ward will re -program the game and employ a photographer to replace the artistic work of Amnesty International and his willingness to release Steam. The photographer, Henning Ludwigson, says he used artificial intelligence as a kind of concept drawing. Ludvigsen then conducted his own research in the era and the elegance that the image was supposed to raise, making nearly 40 illustrations across nearly a year of work.
“I am not a great admirer of the intelligence of artificial intelligence,” he says, saying that his peers in the clarification industry have witnessed a decrease in work, especially artists. “[Companies] A kind of skipping this step now [using AI]Which I think is not great. “


When it comes to the final products, he still sees the Tureditian IQ “does not generally do it” among the players. Big video game companies such as Take Two Interactive noted that players are not only inclined to avoid games that use artificial intelligence, but also interact negatively with them online and in classifications, You call it A possible way to “lose players, revenues … and reputation.” Johnston mentions the state of heavenly worlds, developed behind myst, Receive a violent reaction To use “artificial intelligence -backed content”, such as texture assets in their latest game.
Root Johnston says it seems to avoid these problems by transparency about their use in advance, as well as launching them for free. Ward also notes that “in this case, it is a case” there will be no game “opposite” there is a game “. Johnston agrees that without using artistic works created from artificial intelligence, the first version was not released, which means that the full version in the end with Ludvigsen’s work in it was never present. Explanation, given that “it is not a great admirer of” AI generation of art in general.
“I think some people will say:” Well, I prefer that there is no game in this case, “says Ward. Environmental concerns And rid the work of artists to train particles as a possible argument for this approach. He says, “But I finished playing something I really loved,” he says.


The game was released on Steam in January 2025. “The vast majority of people like,” I am very happy because you got rid of artificial intelligence, “says Ward. Although some said they prefer the photographic quality of the art created, the Ludvigsen work is undoubtedly an upgrade, starting from the unique fingers to the growing consistency of the characters that appear in multiple images, which is from It makes some puzzles more understanding.
Root It is now decisive and commercial success, which did not happen without artificial intelligence and the human artist. Both Ward and Johnston notes that the game has taken an extraordinary path to its current state. But as the spread of artificial intelligence tools increases, it can end with more games on the same path.