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Lost Records: Bloom & Rage review

Cathod -ray tube fluff, along with fixed pills and noise scanning lines, is a stake in nostalgia to nostalgia to the era in the nineties. It is an acronym for Halceion days when technology was mostly, and spent the millennium children in the summer to push the huge tapes to the VHS players, record favorite parts of their TV programs after school, and make their home videos with Camcorders. This short article, which the developer does not tend to Montreal, tends greatly in Lost records: Blum and anger. The game follows a prosperous friendship-and the apparent fall-four teenagers in an unforgettable summer. Everything begins with a good dose of this nostalgia: an anti -blue message everywhere precede the address screen, with CRT screen flash.

Such a teenager is everything on the course of the cycle for the lack of gesture. Besides TelltaleThe studio has popularized the method of selecting the narration games with Life is strangeWhile the huge pain and adolescence adolescence is led. But more than just painting adolescent drama in a layer of dreamer nostalgia, Blum and anger It is also an opportunity for a gesture to write a story that depends on familiar settings. The age already has its own vocabulary and culture. It is the era of Riot Grrrl, Bikini Kill, the Witch Blair ProjectAnd video rental stores. Do this helps Blum and anger Avoid criticism of colloquial disposal of adolescence and the use of old references that appear to be written by many older adults. This means a lot of “cold hayle” and more “Let’s wear”, which is definitely A phrase that I remember to use in adolescence.

At first glance, Blum and anger It looks like another Life is strange. Every moment fond of the same emotional weight that the series is famous for, whether it is standing on the fatwa or enthusiastically flowing from your best friend for your shot. Then there is a supernatural tin of nature. But despite the promising, it is an early boy to see if it is Blum and anger It can go beyond the tyrant that was the origin Life is strange. This is because of Blum and anger It is a two-part adventure game-a reference to the cross roots of its predecessors-where the second half of the game is expected to be released in mid-April this year.

Photo: No gesture

Located in the small town of Velvet Cove, it will play Swann, one of the four central teenagers. The story was filmed for two periods of two time: Swan is currently as an adult who meets her missing friends for decades, and her previous days of embarrassing teenager during the summer of 95.

The first few minutes of Blum and anger The stage was accurately placed. Initially, SWANN is struggled with an adult with arduous conversation, mostly one side with her mother over the phone, and she can choose to respond with a step, without indifference, or just silence. Meanwhile, many things in the vicinity are available to include: receipt, some brochures, and even a bottle of maple syrup. While examining it will lead to Swann’s mother clearing her because of her distraction, this also explains how the gesture is not a gesture to expand the ways in which dialogue can play. You can look at specific objects, and this will sometimes open new dialogue options that can affect your current and future conversations with other letters. It is a small addition, but it helps make conversations feel more authentic, instead of choosing between binary options to play cute or rude.

The memories of the past to the younger days of Swan are the largest part of Blum and anger ”In the first half, with a teenager who moves in the passage of thorny teenage friendships. Initially, Swan is lonely, largely hesitant in social media and is very embarrassing to belong anywhere – the familiar ordeal of every millennial teenager. She spent her days on the memory of almost every moment waking up with the video camera, Swan will accurately record anything that attracts her attention, before collecting them together to make short films. Regardless of the conversations, the documentation of the daily life of SWANN is Conceit Concent ‘Game, which is a bold gambling given what this can look preoccupied at first.

One of the horrific goals that move the story along, such as filming the local video store (it is one of SWANN’s favorite bets), to the discovery of holdings in the form of raw graffiti and exotic birds, this reduces the game almost to the adventure of hunting objects. In the end, you can only develop the tendency to get out of the video camera at the moment when Cutscenes concludes. But there is a remaining magic for this approach, with highlighting how SWANN tends to interact instinctively with the people around it through its video camera. Film making is the only thing that enables them. This is more exciting because it finally comes out of its peel and hides less behind the lens.

Then there are recent Swan’s friends-Nora, autumn, and Cat-who are more than just a single-dimensional cartoon. There is a light, despite all her feelings of rock rocks, and she is one of the most hateful individuals in the group and the fastest suggestion of surrender when they face a problem. Then there are apparently evil people who are more than multiple faces than their initial hostility, which has not been revealed until they study their behavior and personal antiques.

These indicate the complications that the young Swann may not fully understand, clearly in some of its childish responses, but it is more likely that Swann admits the older – and therefore, the player. This is what the gesture was always adept in: the formulation of human and profound human figures and the abundant world that inhabits them.

Lost Records: Bloom & Rage.

Photo: No gesture

The ideal memories experience for SWANN with her friends can be very emotional, as if she was behaving on a time capsule she forgot. These are long moments paid about engaging in phone calls for hours with close friends, and participating in strict flying activities, lyric wax around older aspirations, such as playing in famous teams or living in a secret haven, hidden from the eyes of intruders from adults who are not trustworthy .

Seeing the promises of SWANN, Nora, Atumn and Kat Trade Lifelong and constitutes extensive bonds – those distinctive for deep female friendships – will strike near the house for many. This overlap between these ideal scenes and a constant reminder, which highlights the unavoidable group repercussions and which you feel very fateful, disturbing, and perhaps somewhat painful. The mysterious, supernatural events of nature only increase the anxiety of adolescents. Whether it serves a deeper and more metaphorical purpose still should be seen.

The first half of Blum and anger It ends in the dramatic Cliffhanger, of course, but it is not just as it seems as it seems. Some hints were hidden in sight. But the remaining anxiety. Stories of such many fluctuations often offer the game, before the story starts from bars quickly so that they inevitably decrease. This was partly the reason for recently released Strange life: double exposure She stumbled in her closing chapters. Currently, there is time to wonder; We still have to wait two other months or so Blum and angerMelodramrami conclusion.

Lost records: Blum and anger It is now available on the computer, PS5 and Xbox.

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