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The Witcher 4 tech demo ran on a base PS5 to ‘show how much we can optimize’

“Everyone has an idea of ​​the speed of the PS5 and the types of games you can run,” he says, he says freedom. “For this reason, we specifically wanted to walk in this way: Let’s start with the keys, let’s show the possibility of improving this engine with EPIC and making it work on the current Gen, instead of running it on some high -end devices.”

Now, to be clear, the UE5’s offer is not actually a slice of the final game. Girbij describes it as “a display of the tools that we are currently being built and that it will eventually occupy Witcher 4And “something” shows the method and direction that we go to, and the sincerity that we aim to through the final game. “

According to Girbig, who did not work in CDPR even after the transformation into Unreal, the decision was made because UE5 “in all fields, gives us what we are looking for.” This includes an increase in the necessary size for the open games of the world, with the ability to provide hundreds of non -playable characters with the most detailed artificial intelligence to direct their actions, as well as a better production pipeline for managing multiple projects. ((A new edition coming from the first Wither The game is also made in UE5))

But from an artistic point of view, Girbij says, moving to Epic has a different kind of effect: exiting the road to allow more ambitious ideas. “He allows the artist to express himself more easily when the engine is no longer restricted anymore,” he says. “This is what we aim at here. As an artist, for me, this opened myself to think more, and on greater scales.”

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