Death Stranding 2 review: much more approachable, if you’re prepared

It took me a long time to appreciate it They cut off death. I am not sure that I got it completely after the initial play, Which were charming and boring parts. The game, in which you play as a post -terrible man in a world that has been hacked with the afterlife, demands a lot of players. The way to play is cloudy and frustrated, and the story line is often mysterious, and it seems that sometimes it has no meaning. While he borrows elements of Sims walking and hiding games, there is nothing like They cut off deathAnd so it is difficult to calibrate your expectations accordingly.
It was not until the end of the game that I finally understood that the director Hideo Kojima was and his team went to him. With all of this, the playing was a rewarding experience.
Death Stranding 2: On the beach It is a direct follow -up. You once again controls Sam (whom Norman Ridus plays), who is now living in hiding with his adopted child, if, after he previously connected all America to an internet -like network by walking throughout the country. But it was not long before his life stopped from the local bliss. At the request of the fragile (Lea Saidox), Sam agrees to connect Mexico as well, and after it started strange gates to appear, he ultimately heads to Australia to connect it as well. Along the way, it continues to gain a deeper understanding of the event known as Death Stranding, and it performs a lot of drilling in the place from which Lou has already came.
Structurally, Strand 2 death It is very similar to the original. The whole thing is related to jobs. While Sam wanders all over the continent, he performs a lot of delivery and complements other tasks, hoping to make people on this rising new world. future They cut off death It is a dark and empty landscape insulation, and the cities are almost completely on each other, and only the other people face other people through three -dimensional images. Oh, the murderous ghosts chasing the scene, which makes Sam-who has the rare ability to be able to return from the dead-person who can bind everyone back.
In practice, this means that the game is based on walking. Sam must prepare each trip carefully, download it with weapons, cross equipment, healing items, and valuable goods. Then he walks at a long distance from point A to point B, and the rivers, mountains and angry ghosts are transferred, all with a balanced survival to keep the goods safe. The great change in the sequel is that there is a large and varied group of tasks, and it opens much more quickly. You will quickly get more weapons (including weapons with special bullets to fight those ghosts, known as BTS) and tools to make things faster and easier, such as trucks and 3D trailers to transfer large requests.
The tasks are more interesting in general. Sometimes you should worry about keeping the charge over a certain temperature; At other times, you are charged with a hostage. One of my favorite tasks included finding the kangaroo in the middle of the launch of a raging brush and returning it to a haven. The Australian scene is more harsh and more diverse, which also forces you to deal with strange creatures that turn on the battery of the equipment and sandstorms on an epic scale. For the largest part, diversity is very welcome, and helps to dismantle the monotony that has been afflicted at times. But some tasks are very similar to the typical action game, which They cut off death Do not excel in. At any time, things turn into fighting, which is slow and high, the game loses a lot of its unique momentum and flavor.
There are other modifications of life quality. Fragile and its crew – which includes an explorer named Tarman and has a demon for pets and is designed similar to it. Mada Madness Director George Miller – Works on a flight that can be used for rapid travel. There is also a powerful manuscript for reading on conditions such as “Timefall” or “Stillmother” that you may not understand, as well as the “Story so far” section very useful every time I run the game.
The biggest change, however, is in fact – the fact that I have an idea of what is happening. This does not mean that Strand 2 death It is less strange. In fact, it may even be strange of the original. You are now accompanied by Marionite speaking called Dollman, and it includes the new Shioli Kutsuna team who plays a woman who creates healing rains (normally called Rainy) and El Fanning as a person who has mysterious powers in some way that he sees to wear shoes.
But with a lot of heavy narration outside the road, I was ready for that, and I can lose myself Strand 2 death More easily. I still do not understand everything, at least not completely. Even after dozens of hours with the original, I had to update my memory regularly on conditions, while I also try to understand the new hours (there is a lot to learn about the tar). But the basics that kept me in a state of confusion at the beginning – who is Sam, and why he carries a child in a jar, and what is the beach – is now part of my dictionary, allowing me to immerse myself a lot in this world, and the Kojima team allows effect.
It might make it They cut off death A difficult series of recommending some. It can be fully clicked until you play a long and confusing game, and then jump into an arduous supplement, if it can be accessed. But for me, this conflict was worth this effort, because, again, there is nothing like They cut off death. It is painful and beautiful, and forced me to focus all my attention to it, which has become increasingly rare in modern games. It may take some time to overcome this barrier.
Death Stranding 2: On the beach PS5 launch on June 26.